( Sorry for the long silence, we were knee-deep in deadlines. We will post more news in the next days! )
Starting with the Deutscher Computerspielpreis (~German Video Game Awards), where “we” were quite lucky: In each of the 3 categories, in which games we helped with were nominated, one of those very games has won!
Word Wonders – The Tower of Babel: Best Mobile Game 2013
Forge of Empires: Best Browser Game 2013
(jury statement: “…pleasant background music…”)
GroundPlay: Best Student Concept 2013
(jury statement: “…exceptional soundtrack…”)
Congrats to them, thanks for letting us help a bit, but also to the other winners and nominees, especially “Skylancer – Battle for Horizon”, a game we also provided audio for and that was nominated for Best Browswer Game.
So, we all learned a valuable lesson: Work with us, and you win awards.
Latest trailer for DARK, the vampire stealth game on which Dominik and I have been working for 10 months now… Trailer shows the non-final graphics and bits of our music, including my song “Dark Inside”, featuring the wonderfully talented Sonja Kraushofer (of L’Âme Immortelle, Persephone and Coma Divine fame). Coming soon to Xbox 360 and PC!
Today’s the day! For last minute preparations, we recommend “Doomsday” by Wynto/astragon, with our music and sound effects… It’s an apocalypse tycoon, making fun of yet another doomsday scare, and one of these rare instances when my job’s and my band’s interests overlap…
The biggest industry award in Germany – Deutscher Entwicklerpreis (German Developer Awards) – announced their nominations, 12 of them go to games we were involved with, including indirectly Best Sound for Risen 2, for which Dominik and Daniel were asked by Dynamedion to provide a few songs. The other games are: Wimmelburg, The Dark Eye – Chains of Satinav, Forge of Empires, Skylancer and Happy Hills. We wish all our partners and friends best of luck, see you there on the 12th of December in Düsseldorf.
We were interviewed for “Musikmarkt” for their game music special. “Musikmarkt” is a big and serious German music magazine, among other things home of the official media control charts. Check out the August issue for the 4 pages interview, in which we also battle it out with the collecting society GEMA.
The German interview is also readable online, but sadly not for free.
Origamigore is now available on the app store. We provided sound effects and voices for this crazy Japanese game show style madness by the Skunk Brothers.. Check out the trailer below… Big thanks to Rieke Werner and Zeis for their brilliant voice performances…
Once again I participated as a voice actor in a project by Eredalis. After 2 award-winning free campaigns for Starcraft – Broodwar (with a big story, full synchronisation and additional music), I was again asked to voice a role in his (German) campaign for Warcraft III. The first part is up now.
A new game we are working on: Kalypso and Realmforge just announced “DARK”, a stealth-action game in a modern vampire setting, to be released 1st quarter of 2013 for PC and console. What is BEST is that I am working closely with the developer, being in their offices once a week throughout the development process, doing sound design and integrating it! (a bit of a dream come true)
I am a big fan of the vampire setting, and I get along very well with Realmforge (we provided audio for their game “Dungeons”), so I couldn’t be happier.
But that won’t be the last surprise for this year, stay tuned… – Daniel
Risen 2 is out now (Piranha Bytes / Deep Silver), and we are happy to announce that we (Daniel & Dominik) were asked to compose some additional tracks for Dynamedion, who provided the soundtrack.
We have delivered 9 tracks (including variations) for this cool game. Check it out!
Tomorrow I’ll give a lecture at the University of Vienna, Austria. I’ll talk about music for games with student composers… Vienna is beautiful and I am glad that I was invited. It’s the 4th educational facility I am doing this at, and it’s always a pleasure and an interesting change to my normal routine…
Check out this beautiful children’s game for Iphone/Ipad! It’s a sort of Hidden Object Game meets fairy tale picture book, for 2-6 years old kids, parents and grandparents… It contains our music (wonderful bard song by our very own Dominik), a lot of cute sounds (dozens of mini-cutscenes) and voices (8 voice actors total).
It’s doing quite good in the charts, getting good user feedback. Appgefahren.de loved it’s “great soundscape”.
Skylancer – Battle for Horizon Closed Beta has started! This fantasy browser game by Chimera Entertainment and ProSiebenSat.1 Digital comes with our sounds, voices and jingles… Flying ships, all kinds of cool creatures… Check it out:
So, it’s finally time for our look back at the year 2011.
Right to the hard numbers. We were even busier than last year apparently, having composed 155 tracks with a combined length of 214 minutes for 34 games and 4 other projects. Insane. We provided 3092 sound effects for 19 games and 3 other projects. We have silently skated over the 100 projects line, but the 100th game will be celebrated in style, hopefully this year…
The year started with the release of Dungeons, one of the bigger games we have worked on so far, that went on to hit #1 charts position in Germany and #6 in the UK, how awesome is that? It came with a cool soundtrack CD, we love that.
Then followed the releases of A Knights Dawn and Demolition Dash for iOS devices, the latter of which later received the Best Handheld Game award at the German Developer Awards (Entwicklerpreis). The betas of Bigpoint’s Ramacity (thanks for that big chance guys) and Ravenburger’s Memory® World Tour started.
After a rather calm summer, my article in Making Games magazine was released right on time for my favourite Gamescom so far… I had so many good chats there, so many chances, some of them wild and surprising… This year’s Gamescom will hopefully be as much fun…
I held my first lecture at SAE/Quantm Institute, making it the 3rd school I gave a lecture at. The 4th will follow this year!
The rest of the year saw the releases of Happy Hills, Triple Trouble, Dungeons – The Dark Lord , Rettungswagen Simulator and Sengoku (by the Swedish publisher Paradox). A totally new kind of job was the sound design for the music video by the band Nachtmahr.
We were also asked to help our friends at Games Academy with audio for the games Gargoyles, Nocturne and Call of Carlos. Anytime guys!
Very happy we are for the cooperation with our friends at Dynamedion, who were so kind to take us on board for a few projects which are mostly unannounced – yet!
And lastly, greetings to the games we worked on in 2011 that are still unannounced (many they are), to those we are working on (hello Asylum, The Dark Eye: Chains of Satinav and Forge of Empires) and to those that will come out in 2012 (we have some big surprises in store), and to those sad few ones whose future is a bit dark at the moment…
A BIG THANK YOU to our friends, clients & contacts for the great games you create, for allowing us to help making them, and for your general existence Wish you all a great year and who knows – maybe we’ll work together on a project in 2012?
Daniel, with best wishes of Dominik, Heike and Simon
It was about time I finally mention that we provide music and sounds for Forge of Empires, a new strategy online game by the awesome folks at InnoGames. It’s a browser strategy game with a few twists…
Check out the trailer below, or go to the website to play the beta.
Knights in Space! We have provided sounds and some of the music for Mission Genesis, a scifi online game by Chimera and DTP. Check out their website:
Triple Trouble by Polynauten has hit the app store, for which we made parts of the sounds, voices and jingles. It’s a cute Match-3 game for Iphone and Ipad… Check it out…
Hi guys, Demolition Dash received the Best Handheld 2011 award @ Deutsche Entwicklerpreis (German Developer Award). Congratulations!
Also a friendly nod to the other games we helped with, which were nominated and didn’t quite win: Ramacity (Best Social Game) & Dungeons (Best Game).
Thomas Rainer (of L’Ame Immortelle fame) asked us to provide sound design for the music video of his band “Nachtmahr”. The provocative, military-styled, girls-in-uniform loving band has invaded dance floors and festivals around the world, so I am quite proud to post the video here. I did the SFX, the ambient music at the beginning, ADR and foley.
Yesterday I had the honour to speak at the SAE Institute in Munich about (guess!) Game Music. We talked about what Game Music is and can be and about the problems actually occuring all the time between composers and game developers. We ended with a 2 hours Q&A part, which was lucky for me filled to the end with questions and me ranting.
Thanks to all present, and for the invitation. It’s a lot of fun, and I at least think I get better and better with those lectures, looking forward to more of them…
Another game with our music and our sounds is out: “Dungeons – The Dark Lord”, by Realmforge/Kalypso, a standalone add-on to #1 charts hit “Dungeons”.
Check out the trailer with Dominik’s music (not the Kalypso logo though):
Sengoku by our friends of Paradox in Sweden is out! We provided 22 songs for this massive feudal Japanese Strategy RPG. Check out this release trailer with one of Dominik’s tracks:
Hi guys, Demolition Dash is currently #1 on the App Store among the free apps in a few countries, and as it’s a game we did all audio for, and I am a little proud of the results, I can recommend it again to you, it’s for free until Sunday!
It looks awesome, and has among other things music in 10 different styles! Not bad for iOS me thinks, ey?
Making Games Magazine is the leading game developer magazine in Germany. I was asked to write an article about audio outsourcing and the relationship between outsourcing partner and developer. Turned out to be 4 pages, so if you are interested, check it out. -Daniel
A Knights Dawn (Iphone/Ipad) has an update with new content, check it out (music & sounds by us).
Asylum by Senscape (Argentina) now revealed a first gameplay video in which you can hear the first tracks of music we prepared (see below). The game is far from done, it’s a preview, and you can’t see anything of the story yet (believe me, by far the best about the game. The best script I ever was given to read).